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This game was created in 5 days during the Godot Wild Jam #75.

How to Play

Objective: Defeat the entire enemy deck before your health reaches 0 to win the game.

Setup:

  • You play as Jimbo against the opponent's deck.
  • You draw 8 cards while the enemy draws 5 cards. 

Controls:

  • Mouse / Touch
  • Press R for quick restart

Gameplay:

  1. Attacking:
    • Drag cards of the same suit from your hand onto the enemy cards to attack.
    • You attack with the value of your used card (Jack is 11, Queen is 12, King is 13).
    • The enemy defends with the value of their card. If the enemy card's health drops below 0, it turns into a mirror card.
  2. Ending Turn:
    Click "End Turn" to end your turn and let the enemy attack.

  3. Enemy Attack:
    • When the enemy attacks, the last mirror card with same suit from the last row (sorted left to right) will engage in battle.
    • The mirror card reflects its value as damage and decreases the enemy card's value by that amount.
    • A mirror card can only reflect once and is used up even if it has HP left.
    • Any unmitigated damage hits Jimbo directly.
  4. Drawing New Cards:
    • Click your draw pile to draw 8 new cards when you have no cards left in your hand.
    • You can destroy cards in your hand by dragging them onto the destroy spot or clicking "Destroy All." You lose an amount of health equal to the value of the destroyed cards.

Winning:

  • You win when the enemy has no cards left.

Enjoy the game and good luck! 😊


Published 7 hours ago
StatusReleased
PlatformsHTML5, Windows, macOS, Linux
Release date 7 hours ago
Authorille
GenreCard Game
Made withGodot
Tags2D, balatro, Casual, Fangame, Godot, godot-wild-jam-75, Pixel Art, Singleplayer, Turn-based
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen

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reflectrolinux.zip 35 MB
reflectromac.zip 62 MB
reflectrowin.zip 41 MB

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